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  1. vector - Game enemy move towards player - Stack Overflow

    Apr 12, 2010 · I'm creating a game in c++ and OpenGL and want an enemy to move towards the player. What is the best method of making game objects move towards other game objects, …

  2. What is the need for normalizing a vector? - Stack Overflow

    Reading Godot Game Engine documentation about unit vector, normalization, and dot product really makes a lot of sense. Here is the article: Unit vectors Ok, so we know what a vector is. It …

  3. Math used in 3D (Game) Engine Programming - Stack Overflow

    Aug 24, 2009 · 3D graphics programming requires a decent understanding of linear algebra. Vector math tutorial for 3D Computer Graphics is by far the best resource for learning vectors …

  4. c# - What is a Vector2 and Vector3 in Unity? - Stack Overflow

    Feb 1, 2019 · Vector's are mathematical models that model both direction and magnitude. A Vector2 is 2D, and a Vector3 3D. A vector2 (1,5) is a direction with the ratio of 1 part x, and 5 …

  5. 2d - Vectors games dev - Stack Overflow

    Apr 24, 2023 · So a game object traveling the distance or magnitude (amount by which the game object moves) of the vector arrives at what should be considered "the destination" which …

  6. Calculating actual angle between two vectors in Unity3D

    Oct 30, 2013 · What do you mean by the shortest angle? There's only one angle between two vectors. The angle is usually calculated by (conceptually) moving from the first vector in an arc …

  7. Android Rotation Type Sensors - Stack Overflow

    Jan 27, 2015 · Android has the following Rotation-type sensors: Rotation Vector Game Rotation Vector Geomagnetic Rotation Vector Different sources are providing different information. The …

  8. how to use a setter for vector of an object - Stack Overflow

    May 2, 2020 · 1 Given that you have a vector of Game pointers, that is the type of object it will accept, therefore g1, g2 and g3 must be pointers:

  9. c++ - Handling entities in a game - Stack Overflow

    Jun 5, 2014 · As a small exercise I am trying to write a very small, simple game engine that just handles entities (moving, basic AI etc.) As such, I am trying to think about how a game …

  10. How can I normalize my diagonal movement in Monogame

    Mar 24, 2021 · return; // Ensure the vector has unit length dir.Normalize(); // Define a speed variable for how many units to move // Should probably also scale the speed with the delta …