The co-creator of extremely good horror game Darkwood is making a cleaning simulator, but there's a lot more to the ...
When our 8-year-old started asking for video games, I knew we were about to engage in an uphill battle. Anytime we've been to ...
In a new interview with Game Informer, producer Kenta Motokura and programmer Tatsuya Kurihara did just that. While the pair reiterated tales about the game's Switch 1 origins and its fancy voxel tech ...
Work on numerous big-ticket streaming series was recognized. RAVE Collective took Best Trailer for Squid Game and A Thousand Blows won Best Season Trailer for Trailer Park Group. Black Mirror won Best ...
THE FINALS Season 4 introduces major updates that significantly change the gameplay experience for both new and returning ...
Don't miss the Gameplay Trailer for HAM: The Game, a comedic co-op factory management game developed by Little Bird Studios. Players will work endlessly for the corporate grind to fulfill orders and ...
This year, there’s going to be a proper new Fable game for the first time in over a decade. For some, this could be cause for anxiety. However, the promising refinement of the series’ old mechanics ...
FPS Hero shooter Highguard reportedly didn't even pay for the Game Awards slot that's earned it so much preemptive hate—the showrunners thought it deserved the spotlight FPS It's hard to fault ...
Players got a much closer look at Beast of Reincarnation during Thursday's Xbox Developer Direct, with a dedicated segment during the show in which developers at Game Freak offered insight into the ...
In early 2009, shortly before the launch of Batman: Arkham Asylum and a year after Christopher Nolan’s The Dark Knight, developers at Monolith were working on a Batman game that would be connected to ...
Pocket Gamer Connects, the leading international conference series for the global games industry, returns to London on January 19th to 20th, 2026. The must-attend conference will bring together 3,000 ...
In 2025, there was less of a need for casino games to try and impress with clever aesthetics and pretty colours. Instead, the focus moved more to design and player engagement. Instead of bigger logos ...