Shader Model 6.10 wants to make neural rendering a core DirectX feature, not just an NVIDIA trick, with a new unified matrix math API for all major GPUs.
Microsoft has released a preview of the next step in DirectX Raytracing to its Windows Insider Program, meaning developers can start to play with new performance enhancing features to deliver a better ...
Today, Microsoft announced DirectX 12 Ultimate, promising an alignment between PCs and the Xbox Series X. It promises features like DirectX Raytracing, Vraiable Rate Shading, and more. Today, ...
Microsoft has announced the new DirectX 12 Agility SDK. The new SDK makes modern DirectX 12 Ultimate features backwards compatible with older OS versions which should help in increasing its adoption.
The engineers on Microsoft's DirectX team are always busy bees, constantly working on one improvement or another. Today, the team announced that it's taking initial steps to get rid of a perennial ...
Microsoft has released a preview of Shader Model 6.10 as part of its DirectX Agility SDK 720 update, continuing its steady evolution of the DirectX graphics API. The latest iteration focuses on ...
After DirectX 12 Ultimate was announced, we started adding new tests to 3DMark to show how games can benefit from these new features. Our latest addition is the 3DMark Mesh Shader feature test, a new ...
In a blog Microsoft is talking DX Raytracing Tier 1.1 and overall a previews a suite of new DirectX 12 features, including DirectX Raytracing tier 1.1, Mesh Shader, and Sampler Feedback. DirectX ...
17don MSN
Microsoft announces Shader Model 6.10 preview with neural rendering for all GPUs, not just Nvidia's
Max out your GPU's matrix hardware without paying fealty to Nvidia.
Some results have been hidden because they may be inaccessible to you
Show inaccessible results