Unity used its annual conference Unite, currently taking place in Seattle, to reveal that select components of the engine are to be open source moving forward. Starting with the platform's test tools ...
The Unity character rigging landscape has hit a major inflection point: the beloved Dynamic Bone asset is officially deprecated, leaving a gap for developers who need realistic secondary motion ...
Unity Technologies has stepped up its commitment to democratising game development by making key components of its ubiquitous engine open source. At present, that applies to the Unity Test Tools and ...