Creative Bloq on MSN
How I turned Singed from Arcane into a 3D model suitable for video game design
This was my process to retain Arcane's stylised shapes and painterly textures.
Abstract: For 3D object representation, volumetric contents like meshes and point clouds provide suitable formats. However, a dynamic mesh sequence may require significantly large amount of data ...
Abstract: We present Deformable mesh transFormer (DeFormer), a novel vertex-based approach to monocular 3D human mesh recovery. DeFormer iteratively fits a body mesh model to an input image via a mesh ...
Dynamic content injection for day-specific projects Updated project counters (5 CW + 5 HW = 10 total projects) Enhanced styling for day sections with icons and hover effects Responsive design ...
This repository contains the implementation of the multifidelity graph neural networks (MFGNN) for efficient and accurate mesh-based partial differential equations (PDE) surrogate modeling. The ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results