Yep – the talking head. In God of War, the player must sail around the Lake of the Nine pretty regularly. While the player is in the boat, Mimir tells Atreus stories about the history of the Nine ...
Denny Connolly is an editor and contributor who joined the Game Rant team in 2014. He specializes in game guides, MMO coverage, and the Pokemon GO beat; but is a lifelong fan of all game genres. He's ...
Josh Cotts is the Lead Features and Lists Editor at GameRant. He graduated Summa Cum Laude from Arizona State University in 2019 with a B.A. in Mass Communications & Media Studies and has been ...
Ken Levine outlined ideas for building replayable narrative at a talk at GDC 2014. The Irrational Games founder and BioShock creator said he had taken "linear narrative pretty far" over his 19 years ...
Daniela is a freelance writer with two years of experience covering entertainment. She is a senior writer on Collider’s freelance team and has also been published in other platforms, such as Elite ...
BioShock creator Ken Levine said during a panel at GDC 2014 that his next title won't be a linear narrative as "narratively-driven games tend to have poor replay value." During the panel attended by ...
Some RPGs like Neverwinter Nights prioritize a linear narrative over player choice for a focused and satisfying gameplay experience. Games like Pillars of Eternity offer impactful choices within a ...