Read more of our coverage of COVID’s fifth anniversary: a critical reflection on lessons learned and future pandemic preparedness; and the problem with brushing off our varied experiences of COVID as ...
In a review of previous studies, a Johns Hopkins Children's Center team concludes that some video games created as mental health interventions can be helpful—if modest—tools in improving the mental ...
Schools have a powerful strategy at their disposal to help improve students’ mental health, one that doesn’t necessarily require banning cellphones: Help kids—especially adolescents—get more sleep.
The list feels endless, when it comes to the 24-hour news cycle and increased social media visibility of school shootings, airline crashes, the political landscape, climate change and general human ...
Two people view a video on Tik Tok in Miami on Dec. 27, 2024. In Florida, a bill that bans cellphone use in elementary and middle schools, from bell to bell, recently sailed through the state ...
The Brief keeps Texas voters and political observers up to speed on the most essential coverage of their elected officials, the policies that shape their daily lives and the future of our great state.
A long-running D.C. crisis response team, and the city’s sole provider of emergency services for children experiencing mental health emergencies, could shutter next year under the budget awaiting ...
Our teenagers are in trouble. Headlines have been ringing loud alarms around adolescent mental health, and the data are sobering. In 2023, 40 percent of high school students surveyed by the Centers ...
In a bid to determine if so-called "gamified digital mental health interventions," or video games designed to treat mental health conditions, benefited those with anxiety, depression and ADHD, the ...
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