Two new implementations is expected to come soon that will be a boon for PC gamers. Following Mantle API, DirectX and OpenGL will start offering low-level access to provide more efficient ways of ...
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The broad industry support Apple is building around OpenCL will help increase the critical mass behind OpenGL, the 2D and 3D graphics language Apple uses extensively in Mac OS X. Since the mid 90s, ...
Valve has made Dota 2's Direct3D to OpenGL translation layer open source. This is the piece of code that allows Valve to take a standard DirectX Windows game that uses the Source engine (Dota 2, Team ...
We recently had the chance to sit down with some folks at NVIDIA to discuss high performance graphics APIs (Application Programming Interfaces). With all of the noise recently surrounding AMD’s Mantle ...
It’s a great time to be alive if you’re a fanatic about the particulars of various performance-boosting graphics APIs. AMD’s Mantle is here, Microsoft’s DirectX 12 is coming with Windows 10, and at ...
Sure. For one thing, DirectX 9 supports a hell of a lot more than OpenGL does. Last time i checked OpenGL was just about Graphics. DirectX 9 covers things lke handling input, sound and graphics. Not ...
Coinciding with SIGGRAPH 2011, the Khronos Group has released OpenGL 4.2, outlined exciting changes for WebCL, and detailed a new sensor processing API called StreamInput. OpenGL 4.2, which comes ...
Valve is planning to remove support for a number of aging configurations in Dota 2, including 32-bit systems, DirectX 9, and OpenGL. The changes will roll out in the coming months. The mega popular ...
Hey there arsians. I program a bit in DirectX making some small trivial games and I was wondering about the differences between DirectX and OpenGL graphics hardware, which leads me to my questions: ...
Graphics chip maker ATI Technologies has released HLSL2GLSL, an open source application designed to help programmers convert graphics code optimized for Windows’ DirectX 9 Application Programming ...
The time’s are a-changing, and the graphics technology games have used for decades are changing right along. Khronos Group is throwing out nearly 25 years of OpenGL and starting fresh with a powerful ...
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